One of the questions that I’m constantly asked by other authors is how do you make characters memorable in a genre that has done it all? My criteria are twofold–the characters need to be flawed and relatable; no one can truly relate to Superman. Secondly, I believe there is strength in a group. When I write with a diverse group of characters with their own personalities, the characters tell the story for me. I find that if I can emphasize and start having fun like I’m part of the group, I become enthralled with the novel. I am passionate about characters and letting them breathe and feel real.
This is the first book in a series that I don’t think is talked about enough. There are several characters from different points of view, but the ones that stand out most are Lukien and Baron Glass. I love a redeemed villain in any media, and Baron Glass fits that mold.
Originally depicted as the villain in a warring kingdoms opening story, I loved the way that the “villain” becomes portrayed as a kindly mentor that despite age and injury can still fight. Lukien and Glass serve as perfect foils for each other, and the author uses plenty of symbolism to support that. Put together with the whole cast; you have a perfect rag-tag cast of main and supporting characters that breathe on their own with flaws and relatable goals.
A young king breaks with the past and makes peace with the kingdom his father has fought for years. To seal the bargain he is offered the hand of the kingdom's princess. And so begins a fast moving epic of madness, obsession, prejudice and sheer magic. John Marco has woven an intricate tale of personalities driven by love, hatred and ambition. Each character must, in the end, pay the price for their actions and THE EYES OF GOD is, at its core, an almost classical tragedy. Rich in its evocation of magical lands, detailed in its dissection of motive, compelling…
I think some of the strongest and most compelling stories can be told in video game RPGs, and I consistently refer to this one as having some of the best characters. I read this novel after playing the game, and I loved being able to learn more about Loghain.
In this book, he is lorded as a powerful figure, and he affects major parts of the story. I loved exploring his backstory and seeing his character evolve and grow into how he is in the game. I also enjoyed connecting the pieces of his personality to the plot of the novel. The author captured the formula of creating “real,” flawed characters from the game and translated it excellently into prose.
This is the thrilling prequel to "Dragon Age: Origins", the hit role-playing video game from award-winning developer BioWare! After his mother, the beloved Rebel Queen, is betrayed and murdered by her own faithless lords, young Maric becomes the leader of a rebel army attempting to free his nation from the control of a foreign tyrant. His countrymen live in fear; his commanders consider him untested; and his only allies are Loghain, a brash young outlaw who saved his life, and Rowan, the beautiful warrior maiden promised to him since birth. Surrounded by spies and traitors, Maric must find a way…
It is April 1st, 2038. Day 60 of China's blockade of the rebel island of Taiwan.
The US government has agreed to provide Taiwan with a weapons system so advanced that it can disrupt the balance of power in the region. But what pilot would be crazy enough to run…
As an editor, I don’t really get much time to read for fun. The ASoIF series had come highly recommended to me, and I was captivated. The cast is large, but I found it easy to keep track of who was who and part of what house. It also helped that there is a “dramatis personae” in the back of the book, which I referred to a few times.
I loved the idea of Ned Stark as a protagonist - not your young adventurer, but a father who gets wrapped up in a mystery. Being presented with different points of view and then figuring out how they all would come together was very engaging. As an author who likes to utilize big casts, this was a great help in influencing how I structure my own writing.
HBO's hit series A GAME OF THRONES is based on George R R Martin's internationally bestselling series A SONG OF ICE AND FIRE, the greatest fantasy epic of the modern age. A GAME OF THRONES is the first volume in the series.
'Completely immersive' Guardian
'When you play the game of thrones, you win or you die. There is no middle ground'
Summers span decades. Winter can last a lifetime. And the struggle for the Iron Throne has begun.
From the fertile south, where heat breeds conspiracy, to the vast and savage eastern lands, all the way to the frozen…
The cast of this book are all vastly different. I enjoyed going from a human, relatively normal perspective between Jaymes and Caithlin to the antagonistic orc Ghurak. Jaymes is not a superhero but a regular human on a warship, and with that comes relatability in his character.
The humor sown throughout this book between Jaymes and Karnon about understanding nautical terms also helped me to properly understand some of the words I had never heard of before while not beating me over the head with dry prose. I enjoyed Pirates of the Caribbean, but taking that general concept and adding salamanders, orcs (not to mention a sober protagonist), and more into the mix made it that much more fun!
A story based on the new game from Mantic featuring sea battles in a fantasy setting
“Lieutenant Jaymes Ellias is ready to leave the Basilean Navy. A career spent in coastal defence and administrative positions has left him dejected and resentful, and he has a plan for life outside the military. But when he is suddenly sent to the ship’s company of the HW Pious, an elohi-class frigate, he is propelled into action under the command of the harsh, sardonic Captain Charn Ferrus. Ferrus and his squadron are employed in pirate hunting duties in the sun-drenched Infant Sea, combating the…
Twelve-year-old identical twins Ellie and Kat accidentally trigger their physicist mom’s unfinished time machine, launching themselves into a high-stakes adventure in 1970 Chicago. If they learn how to join forces and keep time travel out of the wrong hands, they might be able find a way home. Ellie’s gymnastics and…
The imagination of a child should be nourished and fed–growing up, this book did just that for me. I could relate to the protagonist in the sense that I loved to learn–and to this day, I am a sponge for knowledge–but I was easily bored with the mundane, often creating worlds that led to my becoming an author.
This was probably one of the earliest works to cultivate that. The characters are rooted in real-life comparisons and still live in the back of my mind. It continues to resonate with me today because despite some tropes being beaten into the ground, this novel took simple concepts, like talking dogs and numbers and letters at war, and made them have a fantasy life of their own.
With almost 5 million copies sold 60 years after its original publication, generations of readers have now journeyed with Milo to the Lands Beyond in this beloved classic. Enriched by Jules Feiffer’s splendid illustrations, the wit, wisdom, and wordplay of Norton Juster’s offbeat fantasy are as beguiling as ever.
“Comes up bright and new every time I read it . . . it will continue to charm and delight for a very long time yet. And teach us some wisdom, too.” --Phillip Pullman
For Milo, everything’s a bore. When a tollbooth mysteriously appears in his room, he drives through only…
In a world that thrives off the concept of magic-infused crystals, a young man by the name of Darkflare Omni finds himself able to harness the power of fire. Upon conjuring his first spell, the lock upon long-sleeping memories of his parents and home becomes unsealed. Despite now having answers, Darkflare is left with more questions.
Wanting to learn more about his newfound magic, he sets out alongside his pet wyvern, Oboro, and stoic friend, Attila. They recruit several other adventurers on a quest to stop the demonic Marked Ones from indoctrinating some of the lands’ nobles to their dark cause. Darkflare must learn to walk alongside others on this path that fate has laid out for them and find strength in being a dragoon!
The dragons of Yuro have been hunted to extinction.
On a small, isolated island, in a reclusive forest, lives bandit leader Marani and her brother Jacks. With their outlaw band they rob from the rich to feed themselves, raiding carriages and dodging the occasional vindictive…
The Strange Case of Guaritori Diolco
by
Bill Hiatt,
Guaritori awakens from a coma to find that he's lost twenty years--and his entire world.
Fiancée, family, and friends are all missing, perhaps dead. Technology has failed, and magic has risen, leaving society in ruins. Most survivors are at the mercy of anyone who has strong enough magic. Guaritori has…